Weird Science - Tales from the
Vectrex Academy Lab
Vectrex
Project Title
- Wait_Recal() and Deflection Protection
Project
Status
Synopsis
- Digital Archeology - An investigation of the
Wait_Recal() BIOS routine
- While analyzing the source code of
the Test Rev. 4 cartridge and especially the
Deflection Protect test, I once again got
side-tracked and did a closer investigation of
the "wait" and the "recalibration" mechanisms of
the BIOS.
- Here is a summary of some interesting,
yet probably utterly useless findings...
An
analysis of the Wait_Recal() BIOS routine
- These findings are mostly deductions based on code
analysis and on what could be seen in experiments.
Some of them are based on speculations, and I could
confirm only a few things by looking at the board
schematics, as I am not an analog hardware expert.
- The Wait_Recal() routine essentially does a "wait"
for timer 2 to expire in order to synchronize the
framerate to 50Hz (or rather to the value stored in
Vec_Rfrsh), and also a "recalibration" part, calling
the "Recalibrate" BIOS routine.
- My current theory is that "Recalibrate" is
actually not about recalibration, but only about
preventing the hardware Deflection Protection
mechanism to activate. I also do think that in most
applications calling Recalibrate is actually not
necessary (and a waste of CPU cycles).
- As best as I understand it, the hardware
deflection protection mechanism kicks in, as soon as
the deflection of the Y-axis coil goes to zero. In
that case, the effective brightness of the electron
beam is immediately reduced. If, for example, the
ZERO signal is kept active for 20/50 seconds, the
effective brightness goes down to zero and nothing
can be seen on the screen. For shorter periods, the
effect is just a dimmed brightness. I have verified
this by lots of experiments, in which I used my own
version of Wait_Recal() which does not interfere
with the ZERO signal (which is a bit tricky to
achieve).
- If the ZERO signal stays active (or rather if there is no
deflection on the Y-axis) for
longer than 20/50 seconds, then the deflection of
the electron beam is disabled, and the screen stays
blank. In order to wake up from this state, a
certain minimum deflection for a certain minimum
time is required. Only then the deflection (and the
brightness) are activated again, and things will
appear normally on the screen again. Experiments
vaguely suggest that a deflection of (127,0) for 32
cycles is enough.
- The BIOS Recalibrate() essentially does two
extreme moves with coordinates (127,127) and
(-128,128) at scale factor 255, thus at regular
intervals preventing the deflection protection from
activating. So Recalibrate) seems to be not about
recalibration, but only to be about keeping the
display alive, in case that in between the program
does not cause enough reflection of the electron
beam.
- This seems to be normal deflection protection
mechanism used in TV CRTs. If the scan line
generating mechanism of a TV (causing the high
frequency X-deflections and the slower 50Hz or 60Hz
Y-deflections to create the raster lines) fails,
then the electron beam keeps shooting at the center
of the screen, potentially burning a spot into the
phosphor layer and damaging the screen. This is
prevented by the above described mechanism.
- On the Vectrex, we do not have scan lines. But the
hardware protection mechanism is still there. So, if
the electron beam is kept at the center of the
screen for too long, the mechanism activates
(independently of Z-axis integrator value).
- If your program does "enough" beam movements in
one frame (enough in the sense of enough distance
and enough duration), then this is no problem at
all, and the Recalibrate() is not necessary and just
wasting cycles. In most of the normal applications
this should be the case. Only if your program draws
things merely at the center of the screen for many
frames in a row, then this could cause a problem.
- As said above, these deductions are based on
experiments. Here are additional references to
support this theory:
- The original GCE documentation names "Recalibrate"
as "DEFLOK", which is short for DEFLection OK. The BIOS
source code says in the comment section "CALL
TO KEEP POWER ON; SUPER LONG SATURATED KEEP ALIVE
PULSE". The Mine
Storm source code comment for DEFLOK says
"OVER-COME SCAN COLLAPSE CIRCUITRY".
- The GCE
Programmer's Manual Part 2, page 40, says
"DEFLOK’ is performed by calling FRWAIT. However, it
has been necessary with some games to add additional
DEFLOKs to prevent long-term screen collapse." Would
be interesting to know which of the original games
do more than just one call of DEFLOK in a single
frame. Only evidence I found so far is the Mine
Storm source code, which first calls FRWAIT
and then DEFLOK. Since FRWAIT internally also calls
DEFLOK, it is effectively called twice in a row. I
still have to check if this is also the case in the
Mine Storm binary.
- Also note the schematics
on page 31, which show a signal called
DEFL_ENABLE and a box called "DEFL DETECT". In the
schematics, this box is fed with the deflection
value of the X-Axis, which I think is a mistake.
According to my experiments, the deflection
protection only cares about the Y-axis.
- Some thoughts on programming methodology. Since it
is potentially dangerous to keep the ZERO signal
active for too long, it might not be a good idea to
have a Reset0Ref() as the last function call before
calling Wait_Recal(). Wait_Recal() first does the
"wait", and then the "recal". So ZERO would be
active during the complete waiting.
- Same with drawing objects. I noticed that many
programmers draw their objects like this:
"Move_to(); Draw(); Reset0Ref();
logic_computations();", in order to assure that ZERO
is on long enough to actually reach the center of
the screen. However, this will potentially leave
ZERO active for quite a long time. If you want to
get rid of the recalibration moves, then you should
take care of this. The reversed style, "Reset0Ref();
Move_to(); Draw(); logic_computations();" in that
sense is better, as the Move_to() disables ZERO.
However, you have to assure that ZERO is not
disabled too early.
- These findings are mostly
deductions based on code analysis and on what
could be seen in experiments. Some of them are
based on speculations, and I could confirm only
a few things by looking at the board schematics,
as I am not an analog hardware expert.
- To be continued. Comments are welcome!
Additions
and Comments from Malban:
- In optimized programs I still suggest the order:
"Move_to(); Draw(); Reset0Ref();
logic_computations();". I have NEVER in my time
experienced a screen collapse - and from what I
understand - it would take about 20 Vectrex
rounds of zeroing in order to trigger that. The
above order has "proven" to be good for clean
zeroing.
- Regarding Recalibrate(): In my experience (not
electronically assured, but "feeled") - if you draw
(many) things (in a row), the integrators "keep"
some charge from the last positions they stayed in
(regardless of how long you zero). Doing a
recalibrate (moving to extrem positions) ensures
that the integrators are in a defined state (whether
that is exactly zero or not is of no concern, the
important thing here is a defined state). Vide
emulates this under the name "Integrator retain".
Author
Latest
modification on 09/14/2024, 16:00
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