Weird Science - Tales from the
Vectrex Academy Lab
Vectrex
Game Project Title
Project
Status
- This is an old project which has been stopped
and has been continued as a new improved and much
advanced version, called:
COUNT VECULA
Cabinet
Artwork - created by Marinka
- This was sent to me by a talented and lovely young
artist, who has an interest in Game Design, and who
felt inspired by the Vectrex system to create some
arcade-cabinet artwork for this game.
- Many thanks, Marinka, keep up your awsome work!
- Click on image to enlarge and see full-size
version
Synopsis
- Bottom-of-the-screen skill shooter
How To
Play
- "Greetings Visitor, and
welcome to my castle. Come in and
enter at your own risk! I am the
Count. And I love to count. 1, 2, 3,
4, 5, 6, 7, 8, 9. Easy, isn’t it?
It’s as simple as that. Let us play
a little game. We will play for a
price. Nothing much, just your soul.
All you have to do, is count. Make
no mistakes, and you will live.
Miscount, and your days are
numbered. If you can count all the
rooms in my castle, then I will let
you go. There are numerous rooms in
my castle, and they are not all
accounted for. You might encounter
strange things on your way, and you
must count them all. Don't be
afraid. I am your counterpart, and I
will always be close. I only want
your best. I have played this game
countless times before, and I have
never lost count. Now, get ready,
and take a bow. After all, I am the
Count, and you can always count on
me…"
- Objective: vist all
rooms of the castle.
- Count (shoot and
eliminate) all objects of each room
from 1 to 9 before the clock strikes
midnight.
- Always shoot the lowest
number which is active and visible
next.
- Hitting the wrong
number results in various
penalties...
- Joystick left-right:
move sideways
- Joystick up-down:
accurately draw bow and use button 4
to release (alternative to using
button 4 only)
- Button 1: pause game
- Button 2: reload the
bow immediately (auto reload takes
longer)
- Button 3: move with
double speed
- Button 4:
hold-and-release to draw bow and
shoot arrow
- Player
selection allows for a single player mode, or for a
two players-taking-alternating-terms mode.
- Game selection the initial level of difficulty.
- There are various ways to traverse the rooms of
the castle. Some ways might be less or more
difficult than others.
Tactical
Advice (see also game manual)
- Up to four arrows can be shot simultaniously.
- Arrows can be shot with different speeds, depending
on how much the bow is drawn.
- The fastest arrow is not always the best choice.
- There are levels in which accurate timing and slow
arrows are essential.
- Make use of buttons 2 and 3.
- Also use the joystick-up-down method (see above) for
drawing the bow.
Author
Screenshots
Personal
note
- This project
originally started as an educational example
for the students of my Vectrex Academy class
back in 2017. It somehow grew out of hand
and evolved into a fully fledged Vectrex
game.
- But then at
some point, for various reasons, I grew
tired of it and simply could not bring
myself to finishing the last 2% of the
project (which was basically "just" the
definition of the levels and their
sequence). So I buried the whole thing in
the crypt, locked the basement door, and did
not think of it for a long time.
- After years of
silence, now every once in a while there was
noise coming from the basements again. The
creature seemed to be about to weak up.
- So I have to
finally readied myself for a last
confrontation and went down and opened up
the crypt...
- The coffin was
wide open, and the creature was alive.
Beware the rise of The Count!
Feedback
- The code of the game was mainly written 5 years ago
when I was still learning about Vectrex programming. I
have not changed or optimized it according to what I
know today about writing games for the Vectrex. There
are most likely still bugs in the code, and the 50Hz
framerate barrier might be exceeded during gameplay.
Please report if you find any issues while playing.
- Feedback is very welcome on which room is easier or
more difficult than another, and on which rooms should
probably come early or later in a sequence with
stricly increasing difficulty.
Downloads
- Downloads are free and for non commercial use
only. Use at your own
risk.
- Please respect the
copyright and credit the author and
the origin of this game.
Latest modification on 10/27/2023,
11:30
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